Circle strafing in melee combat can be made easier with a lock-on system that snaps the camera's (and the player character's) focus on one particular target, guaranteeing that most of the player character's attacks will land a direct hit on the target. ![]() Strafing in melee combat Ĭircle strafing has also spread to some 3D action and adventure video games that involve melee combat. This can make a player more vulnerable to circle strafing, as targets will pass through their field of vision more quickly, they are less capable of keeping up with a target, and their slow movement makes dodging more difficult. Many shooters will allow players to aim down the sights of a gun or use a scope, usually exchanging movement speed and field of vision for greater accuracy. When latency is high and the game doesn't have client-side hit detection, this can lead to two players circling each other, both missing all their attacks. Ĭircle strafing is especially effective when lag negatively affects the players' ability to hit their target. The effectiveness of circle strafing is mitigated when the opponent's weapon fires projectiles that travel instantaneously (also referred to as a hitscan weapon), or fires at a high rate, e.g. Circle strafing is most useful in close-quarters combat where the apparent motion of the circle strafing player is much greater than that of their stationary enemy, and thus the chance of making the enemy lose track of their target is higher and/or the enemy is required to lead the target when firing. Circle strafing allows a player to fire continuously at an opponent while evading their attacks. Red, unable to keep track of the moving blue player (and failing to lead the target), misses their shots.Ĭircle strafing is the technique of moving around an opponent in a circle while facing them. Range: 3,450mi (Unlimited with sea/air refuelling)Īrmament: 4x 40mm KR-65 Repeating Railguns, 2x 20mm KR-81 Rotary Railguns, 1x 200mm KAP-210 Cannon, 3,000kg of Internal Weapons.The blue player circle strafes counterclockwise around their red adversary, while firing continually. The inclusion of forward-facing bow cannons and belly weapons bay was to give the aircraft the ability to strafe a target at high speed instead of always assuming a relatively slow and vulnerable circuit.Ĭrew: 10 (Pilot, Co-Pilot, Fire Control Officer, Electronic Warfare Officer, Loadmaster, 5x Aerial Gunner) ![]() Slamfist aircraft are typically equipped with eight individual systems, including two fuselage and two bow-mounted 40mm Repeating Railguns, two 20mm Rotary Railguns, a 200mm KAP (Kinetic, Accelerated Projectile) Cannon, and a weapons bay built into the keel, which may hold standoff cruise missiles or guided munitions. ![]() Retractable doors on both sides of the fuselage permit internal weapons to move into position on either side if required, with the weapons themselves mounted on rails and turntable units. While the Slamfist can carry up to twenty soldiers its primary role is that of a heavy weapons platform. The fuselage is fitted with a knife-edge keel and blister tanks to help support the aircraft in the water. ![]() Introduced in 2101, this aircraft is equipped with a tandem 'hollow delta' wing design that elimintates the need for a tail, retractable float units and overwing engines to avoid seawater ingestion. Unlike previous or comparative aircraft of this type, the HAC-30 is an amphibious plane, giving it the ability to land both on paved or water runways to refuel or rearm. The Hale/Attack/Cargo - Model 30 'Slamfist', is a unique variant of high subsonic heavy ground attack and transport aircraft used by the Escean Air Force and Navy.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |